Best TTRPG Layout Software in 2026: 8 Tools Compared
Affinity is our pick for laying out most tabletop RPG books in 2026. See how it compares with InDesign, Scribus, Homebrewery, Typst and more.
By Munib Ali LaghariPublished 11 min read
Disclosure: we make RuleBindery, one of the tools covered in this post.
For most tabletop RPG books in 2026, the layout software we recommend is Affinity. It is free, it is a professional tool, and it is the one we see indie designers recommend most. Pick InDesign if a studio or printer requires it, The Homebrewery for D&D-style homebrew, and a structured tool like RuleBindery if your rules will keep changing after layout.
On this page
The short version
| If this is you | Use | Why |
|---|---|---|
| Making a first game or zine with no budget | Affinity | Free, and good enough for professional books |
| Working with a studio, freelancer or printer that sends InDesign files | Adobe InDesign | It is the format the industry trades files in |
| Want open source, or you work on Linux | Scribus | The only traditional layout app here that runs on Linux |
| Making D&D-style homebrew to share with your group | The Homebrewery or GM Binder | The familiar look, in a browser, in minutes |
| Comfortable with code and keen on automation | Typst | A typesetting language that builds the book from text |
| Still drafting and playtesting | Google Docs or Word | Quick to change and easy to share |
| Rules that will keep changing after layout | RuleBindery | The layout rebuilds itself from the rules |
How we compared them
We make RuleBindery, and it is on this list. So here is what this comparison is based on, and what it is not.
It is based on each tool's own documentation and pricing pages, checked on October 7, 2026, and on what we learned about rulebook production while building a tool for it. It is not a lab test. We did not lay out the same book eight times and time ourselves. Every factual claim about another tool links to its source where the claim is made. The learning-curve ratings and the "good for" notes are our judgment, not measurements.
We asked two questions of each tool:
- How good can the page look, and how hard is it to get there?
- What happens when a rule changes after the layout is finished?
Most comparisons stop at the first question. The second is the one that eats weekends, so it gets its own column.
The comparison at a glance
| Tool | Type | Cost | Learning curve | When a rule changes |
|---|---|---|---|---|
| Affinity | Desktop app | Free | Moderate | Edit the layout file by hand; the text re-wraps |
| Adobe InDesign | Desktop app | USD 22.99 a month | Steep | Edit the layout file by hand; the text re-wraps |
| Scribus | Desktop app | Free | Steep | Edit the layout file by hand; the text re-wraps |
| The Homebrewery | Browser tool | Free | Gentle | Edit the text, then re-break pages by hand |
| GM Binder | Browser tool | Free | Gentle | Edit the text, then recheck your page breaks |
| Typst | Typesetting language | Free; Pro web app USD 7.99 a month | Steep, unless you code | Edit the text; pages and references rebuild |
| Google Docs or Word | Word processor | Free, or Microsoft 365 | Gentle | Edit the text; limited control over the page |
| RuleBindery | Browser tool | Free to write; paid from $12 a month | Moderate | Edit once; layout, index and references rebuild |
The question most comparisons skip
Here is what "a rule changes" really means in a page-design app like Affinity or InDesign.
In the usual workflow, once your text is inside the layout file, that file is the book. The manuscript in Google Docs is now an old copy. So when playtesting tells you a spell should do less damage, you open the layout, find every place that number appears, and fix each one. Then you check whether anything moved. A stat block that grew by one line can push itself onto the next page and drag the rest of the chapter with it. The app does help: text re-wraps on its own, a generated table of contents or index can be refreshed, and cross-references you set up properly will follow their targets. Page references you typed by hand (every "see page 84") will not. Then you export again. If you also keep a web version of the rules, such as an SRD for other designers to build on, you repeat the fix there.
None of this is a flaw. Page-design apps are built to give you control over every page, and they do that well. But it is why many designers put off layout until the rules are frozen, and rules are never quite frozen. We walk through one such change, step by step, in why one rule change breaks a finished layout.
So it helps to sort these tools into three groups:
- Page-design apps (Affinity, InDesign, Scribus). The most visual control. Changes are made by hand.
- Text-to-page tools (The Homebrewery, GM Binder, Typst, word processors). You write text and the tool makes pages. Changes are easy to type; how much control you get over the page varies a lot.
- Structured tools (RuleBindery). A monster or a spell is stored once as a record and referenced wherever it is needed. The book is generated from those records.
Which group suits you depends on which hurts more: a page that does not look exactly how you pictured it, or a change that takes an evening.
The tools, one at a time
Affinity: our pick for most people
Affinity used to be three paid apps. Canva relaunched it in late 2025 as a single app that is free for individuals, covering page layout, vector drawing and photo editing in one place. It runs on Windows and macOS, and an iPad version has been announced.
For rulebooks, Affinity's help documentation lists what you need: master pages (reusable page templates), text that flows from one frame to the next, a generated table of contents and index, cross-references, footnotes, and data merge, which fills a layout from a spreadsheet and is handy for cards.
One detail worth knowing: Affinity's AI features need a paid Canva plan. They are optional, and the free app works without them. If you publish somewhere with rules about AI-generated content, that separation is useful.
Good for: almost any TTRPG book, especially art-heavy ones.
Watch out for: a real learning curve, no Linux version, and your content living inside the layout file.
Adobe InDesign: the industry standard, at a price
InDesign costs USD 22.99 a month on an annual plan, with a seven-day free trial. For that you get long-established tools for long documents, and a very large pool of tutorials, templates and freelancers who already know it.
The reason to choose it is other people. If your layout artist, your publisher or your printer works in InDesign, working in it too saves everyone trouble. If you are working alone, the monthly cost is hard to justify now that Affinity is free.
Good for: teams and anyone handing files to professionals who use it.
Watch out for: the subscription, and the same hand-fixing as any page-design app.
Scribus: free, open source, and on Linux
Scribus is a full desktop layout app that costs nothing and belongs to nobody. The current stable version is 1.6.6, released in April 2026, and it handles color properly for books going to a commercial printer.
It asks more of you at the start. A hands-on review by Lulu, a self-publishing company, found a steeper learning curve than the paid tools and far fewer tutorials, and still called it the best free option at the time. That was written before Affinity became free.
Good for: Linux users, and anyone who wants open-source tools on principle.
Watch out for: a slower start than Affinity, which is now also free.
The Homebrewery: the fastest route to the D&D look
The Homebrewery is a free, open-source tool run by volunteers. You write in Markdown, a simple way to format plain text, in your browser, and get pages styled like the fifth edition Player's Handbook. For a homebrew class or a one-shot to share with your group, it is hard to beat for speed.
Its limits are stated plainly in its own FAQ. Only Chrome is supported. And pages are separate boxes: the FAQ says it is "currently not possible to flow content" from one page into the next, so you decide where every page ends. Add three lines to a stat block and you may be re-breaking the pages after it.
Good for: D&D-style homebrew and short documents.
Watch out for: long books, and original games that should not look like D&D.
GM Binder: the same idea with a different editor
GM Binder works along the same lines. It is free, you write in Markdown in the browser, and the default look follows D&D fifth edition. Its formatting guide explains that text wraps into the second column by itself, but you type in each page break, and you save a PDF through the browser's print dialog. You can restyle documents with your own CSS.
If you are choosing between the two, try both for ten minutes and keep the editor you prefer. Our Homebrewery vs GM Binder comparison covers what each one keeps for free and what happens to a page when a rule changes.
Good for: the same jobs as The Homebrewery.
Watch out for: the same limits on long books.
Typst: for people who like code
Typst is a typesetting system: you write your book as text with markup, and it builds the pages. The compiler is open source and free to run on your own computer. There is also a web app with a free plan and a Pro plan at USD 7.99 a month.
Because the document is rebuilt from text every time, a change adjusts the whole book, and numbering and references update on their own. You can go a long way with templates and small functions that format a stat block the same way every time.
The catch is in that sentence. If "write a small function" makes you want to close the tab, Typst is not for you.
Good for: designers who code, and books with lots of repeated structure.
Watch out for: the learning curve if you do not code, and building your own structure from scratch.
Google Docs and Word: fine until they aren't
Most games start here, and that is the right place to start. A word processor is fast to edit, easy to share with playtesters, and everyone already knows how to use one.
They can go further than people expect. Word has columns, a generated table of contents, and settings that keep a heading with its paragraph or stop a block splitting across pages. Where a word processor falls short is page design: placing art precisely, sidebars, and pages that look built rather than typed. A simple booklet is realistic. A long, art-heavy rulebook is possible, but it is slow, fiddly work.
Good for: drafting, playtest documents and simply designed games.
Watch out for: treating the draft file as the final book.
RuleBindery: for books that keep changing
This is ours, so weigh this section accordingly.
RuleBindery stores your rules as structured records. A monster, a spell or an item is entered once and referenced wherever it appears. The layout is generated from that, along with the table of contents, the index and the cross-references. Change a number and every page that uses it updates. A built-in validator flags broken references, undefined keywords, incomplete tables and sections that overflow while you write. Layout apps have their own checks, which catch things like overflowing text and missing images. What they cannot tell you is that a random table is missing a result or a keyword was never defined, because to them the rules are just text.
It also keeps versions. You can snapshot the book, compare two snapshots in plain language ("Fireball: 8d6 to 7d6"), and build an errata document from the difference. Playtesters and editors can comment directly on a rule or a single stat without needing a paid seat (up to three of them on the free plan). And it contains no generative AI: that is our AI policy, not a setting.
Here is what you give up. You do not place anything by hand, so you do not get the visual freedom of Affinity or InDesign. It runs in the browser and needs a connection. And it is built for game books specifically, not for general design work.
Writing is free, including a watermarked draft PDF and a full export of your files as Markdown and JSON. Paid plans add an unwatermarked screen PDF, a web version of your rules, errata documents, and importing a draft you already wrote in Word or Markdown. Current prices are on the pricing page.
Good for: rules-heavy books that will be revised, patched and re-released.
Watch out for: projects where the look of each page is the point.
A note on older advice
Two things have changed that many guides have not caught up with:
- Microsoft Publisher is being retired. Microsoft says Publisher reaches the end of its life in October 2026. If a guide recommends it, the guide is out of date.
- Affinity is no longer something you buy. Advice to "wait for a sale on Affinity Publisher 2" predates the free relaunch.
Which one should you choose?
- Still writing the rules? Stay in Google Docs or Word. Do not open a layout tool yet. Our guide to making a TTRPG rulebook covers what to settle before layout and what to check after it.
- Making D&D-style homebrew for your own table? Use The Homebrewery or GM Binder.
- Making a book or zine to release? Start with Affinity. It is free, and it is a professional tool.
- Working with others who use InDesign? Use InDesign.
- Want open source, or on Linux? Use Scribus, or Typst if you code.
- Expect to keep changing the rules after layout, or to publish corrections later? Look at a structured tool like RuleBindery.
There is no wrong answer in that list. The expensive mistake is choosing a tool for how the first version looks, then discovering what the tenth revision costs.
Frequently asked questions
What do most indie TTRPG designers use for layout?
We have no survey to point to, so take this as our impression: Affinity is the most common choice among indie designers, usually paired with Google Docs for writing, and InDesign is the usual choice at established studios.
Is Affinity really free?
Yes, for individuals, according to Affinity's own site. The layout, drawing and photo tools are all included. The AI features are the exception: they need a paid Canva plan.
Can I lay out a TTRPG rulebook in Google Docs or Word?
Yes, for a short or simply designed game, and plenty of playtest documents are made this way. Word in particular handles columns and keeping blocks together. For a longer book with a lot of art and designed pages, a layout tool will save you time.
Do I need InDesign to publish a TTRPG?
No. Free tools are enough to make a professional book. InDesign is worth paying for when the people you work with already use it.
What is the easiest layout tool for a complete beginner?
For D&D-style homebrew, The Homebrewery. For your own game, write it in Google Docs first and move to Affinity when the rules have settled.